11#ifndef ROOT_GLConstants 
   12#define ROOT_GLConstants 
   21#define GLConstants1(abc_prefix) \ 
   22                   abc_prefix##QUAD_STRIP,  abc_prefix##QUADS, abc_prefix##COMPILE, abc_prefix##COMPILE_AND_EXECUTE  \ 
   23                  ,abc_prefix##LIGHT0    ,  abc_prefix##LIGHT1    ,  abc_prefix##LIGHT2    ,  abc_prefix##LIGHT3     \ 
   24                  ,abc_prefix##LIGHT4    ,  abc_prefix##LIGHT5    ,  abc_prefix##LIGHT6    ,  abc_prefix##LIGHT7     \ 
   25                  ,abc_prefix##CW        ,  abc_prefix##CCW                                                          \ 
   26                  ,abc_prefix##FRONT     ,  abc_prefix##BACK      ,  abc_prefix##FRONT_AND_BACK                      \ 
   27                  ,abc_prefix##POINT     ,  abc_prefix##LINE      ,  abc_prefix##FILL                                \ 
   28                  ,abc_prefix##ACCUM_ALPHA_BITS, abc_prefix##ACCUM_BLUE_BITS, abc_prefix##ACCUM_CLEAR_VALUE   \ 
   29                  ,abc_prefix##ACCUM_GREEN_BITS, abc_prefix##ACCUM_RED_BITS,  abc_prefix##ALPHA_BIAS          \ 
   30                  ,abc_prefix##ALPHA_BITS,       abc_prefix##ALPHA_SCALE,     abc_prefix##ALPHA_TEST          \ 
   31                  ,abc_prefix##ALPHA_TEST_FUNC,  abc_prefix##ALPHA_TEST_REF,  abc_prefix##ATTRIB_STACK_DEPTH  \ 
   32                  ,abc_prefix##AUTO_NORMAL,      abc_prefix##AUX_BUFFERS,     abc_prefix##BLEND               \ 
   33                  ,abc_prefix##BLEND_DST,        abc_prefix##BLEND_SRC,       abc_prefix##BLUE_BIAS           \ 
   34                  ,abc_prefix##BLUE_BITS,        abc_prefix##BLUE_SCALE,      abc_prefix##COLOR_CLEAR_VALUE   \ 
   35                  ,abc_prefix##COLOR_MATERIAL,   abc_prefix##COLOR_MATERIAL_FACE                              \ 
   36                  ,abc_prefix##COLOR_MATERIAL_PARAMETER,                      abc_prefix##COLOR_WRITEMASK     \ 
   37                  ,abc_prefix##CULL_FACE,        abc_prefix##CULL_FACE_MODE,  abc_prefix##CURRENT_COLOR 
   39#define GLConstants2(abc_prefix) \ 
   40                  ,abc_prefix##CURRENT_INDEX,    abc_prefix##CURRENT_NORMAL,  abc_prefix##CURRENT_RASTER_COLOR          \ 
   41                  ,abc_prefix##CURRENT_RASTER_DISTANCE,                       abc_prefix##CURRENT_RASTER_INDEX          \ 
   42                  ,abc_prefix##CURRENT_RASTER_POSITION,                       abc_prefix##CURRENT_RASTER_TEXTURE_COORDS \ 
   43                  ,abc_prefix##CURRENT_RASTER_POSITION_VALID,                 abc_prefix##CURRENT_TEXTURE_COORDS        \ 
   44                  ,abc_prefix##DEPTH_BIAS,       abc_prefix##DEPTH_BITS,      abc_prefix##DEPTH_CLEAR_VALUE   \ 
   45                  ,abc_prefix##DEPTH_FUNC,       abc_prefix##DEPTH_RANGE,     abc_prefix##DEPTH_SCALE         \ 
   46                  ,abc_prefix##DEPTH_TEST,       abc_prefix##DEPTH_WRITEMASK, abc_prefix##DITHER              \ 
   47                  ,abc_prefix##DOUBLEBUFFER,     abc_prefix##DRAW_BUFFER,     abc_prefix##EDGE_FLAG           \ 
   48                  ,abc_prefix##FOG,              abc_prefix##FOG_COLOR,       abc_prefix##FOG_DENSITY         \ 
   49                  ,abc_prefix##FOG_END,          abc_prefix##FOG_HINT,        abc_prefix##FOG_INDEX           \ 
   50                  ,abc_prefix##FOG_MODE,         abc_prefix##FOG_START,       abc_prefix##FRONT_FACE          \ 
   51                  ,abc_prefix##GREEN_BIAS,       abc_prefix##GREEN_BITS,      abc_prefix##GREEN_SCALE         \ 
   52                  ,abc_prefix##INDEX_BITS,       abc_prefix##INDEX_CLEAR_VALUE                                \ 
   53                  ,abc_prefix##INDEX_MODE,       abc_prefix##INDEX_OFFSET,    abc_prefix##INDEX_SHIFT         \ 
   54                  ,abc_prefix##INDEX_WRITEMASK,  abc_prefix##LIGHTING,        abc_prefix##LIGHT_MODEL_AMBIENT           \ 
   55                  ,abc_prefix##LIGHT_MODEL_LOCAL_VIEWER,                      abc_prefix##LIGHT_MODEL_TWO_SIDE 
   57#define GLConstants3(abc_prefix) \ 
   58                  ,abc_prefix##LINE_SMOOTH,      abc_prefix##LINE_SMOOTH_HINT,abc_prefix##LINE_STIPPLE        \ 
   59                  ,abc_prefix##LINE_STIPPLE_PATTERN,                          abc_prefix##LINE_STIPPLE_REPEAT           \ 
   60                  ,abc_prefix##LINE_WIDTH,       abc_prefix##LINE_WIDTH_GRANULARITY                           \ 
   61                  ,abc_prefix##LINE_WIDTH_RANGE, abc_prefix##LIST_BASE,       abc_prefix##LIST_INDEX          \ 
   62                  ,abc_prefix##LIST_MODE,        abc_prefix##LOGIC_OP,        abc_prefix##LOGIC_OP_MODE       \ 
   63                  ,abc_prefix##MAP1_COLOR_4,     abc_prefix##MAP1_GRID_DOMAIN,abc_prefix##MAP1_GRID_SEGMENTS  \ 
   64                  ,abc_prefix##MAP1_INDEX,       abc_prefix##MAP1_NORMAL,     abc_prefix##MAP1_TEXTURE_COORD_1          \ 
   65                  ,abc_prefix##MAP1_TEXTURE_COORD_2,                          abc_prefix##MAP1_TEXTURE_COORD_3          \ 
   66                  ,abc_prefix##MAP1_TEXTURE_COORD_4,                          abc_prefix##MAP1_VERTEX_3       \ 
   67                  ,abc_prefix##MAP1_VERTEX_4,    abc_prefix##MAP2_COLOR_4,    abc_prefix##MAP2_GRID_DOMAIN    \ 
   68                  ,abc_prefix##MAP2_GRID_SEGMENTS,                            abc_prefix##MAP2_INDEX          \ 
   69                  ,abc_prefix##MAP2_NORMAL,      abc_prefix##MAP2_TEXTURE_COORD_1                             \ 
   70                  ,abc_prefix##MAP2_TEXTURE_COORD_2,                          abc_prefix##MAP2_TEXTURE_COORD_3          \ 
   71                  ,abc_prefix##MAP2_TEXTURE_COORD_4,                          abc_prefix##MAP2_VERTEX_3       \ 
   72                  ,abc_prefix##MAP2_VERTEX_4,    abc_prefix##MAP_COLOR,       abc_prefix##MAP_STENCIL         \ 
   73                  ,abc_prefix##MATRIX_MODE,      abc_prefix##MAX_ATTRIB_STACK_DEPTH                           \ 
   74                  ,abc_prefix##MAX_CLIP_PLANES,  abc_prefix##MAX_EVAL_ORDER,  abc_prefix##MAX_LIGHTS          \ 
   75                  ,abc_prefix##MAX_LIST_NESTING, abc_prefix##MAX_MODELVIEW_STACK_DEPTH                        \ 
   76                  ,abc_prefix##MAX_NAME_STACK_DEPTH,                          abc_prefix##MAX_PIXEL_MAP_TABLE           \ 
   77                  ,abc_prefix##MAX_PROJECTION_STACK_DEPTH,                    abc_prefix##MAX_TEXTURE_SIZE    \ 
   78                  ,abc_prefix##MAX_TEXTURE_STACK_DEPTH,                       abc_prefix##MAX_VIEWPORT_DIMS 
   80#define GLConstants4(abc_prefix) \ 
   81                  ,abc_prefix##MODELVIEW_MATRIX, abc_prefix##MODELVIEW_STACK_DEPTH                            \ 
   82                  ,abc_prefix##NAME_STACK_DEPTH, abc_prefix##NORMALIZE,       abc_prefix##PACK_ALIGNMENT      \ 
   83                  ,abc_prefix##PACK_LSB_FIRST,   abc_prefix##PACK_ROW_LENGTH, abc_prefix##PACK_SKIP_PIXELS    \ 
   84                  ,abc_prefix##PACK_SKIP_ROWS,   abc_prefix##PACK_SWAP_BYTES, abc_prefix##PERSPECTIVE_CORRECTION_HINT   \ 
   85                  ,abc_prefix##PIXEL_MAP_A_TO_A_SIZE,                         abc_prefix##PIXEL_MAP_B_TO_B_SIZE         \ 
   86                  ,abc_prefix##PIXEL_MAP_G_TO_G_SIZE,                         abc_prefix##PIXEL_MAP_I_TO_A_SIZE         \ 
   87                  ,abc_prefix##PIXEL_MAP_I_TO_B_SIZE,                         abc_prefix##PIXEL_MAP_I_TO_G_SIZE         \ 
   88                  ,abc_prefix##PIXEL_MAP_I_TO_I_SIZE,                         abc_prefix##PIXEL_MAP_I_TO_R_SIZE         \ 
   89                  ,abc_prefix##PIXEL_MAP_R_TO_R_SIZE,                         abc_prefix##PIXEL_MAP_S_TO_S_SIZE         \ 
   90                  ,abc_prefix##POINT_SIZE,       abc_prefix##POINT_SIZE_GRANULARITY                           \ 
   91                  ,abc_prefix##POINT_SIZE_RANGE, abc_prefix##POINT_SMOOTH,    abc_prefix##POINT_SMOOTH_HINT   \ 
   92                  ,abc_prefix##POLYGON_MODE,     abc_prefix##POLYGON_SMOOTH,  abc_prefix##POLYGON_SMOOTH_HINT           \ 
   93                  ,abc_prefix##POLYGON_STIPPLE,  abc_prefix##PROJECTION_MATRIX, abc_prefix##PROJECTION_STACK_DEPTH      \ 
   94                  ,abc_prefix##READ_BUFFER,      abc_prefix##RED_BIAS,        abc_prefix##RED_BITS            \ 
   95                  ,abc_prefix##RED_SCALE,        abc_prefix##RENDER_MODE,     abc_prefix##RGBA_MODE           \ 
   96                  ,abc_prefix##SCISSOR_BOX,      abc_prefix##SCISSOR_TEST,    abc_prefix##SHADE_MODEL         \ 
   97                  ,abc_prefix##STENCIL_BITS,     abc_prefix##STENCIL_CLEAR_VALUE                              \ 
   98                  ,abc_prefix##STENCIL_FAIL,     abc_prefix##STENCIL_FUNC,    abc_prefix##STENCIL_PASS_DEPTH_FAIL         \ 
   99                  ,abc_prefix##STENCIL_PASS_DEPTH_PASS,                       abc_prefix##STENCIL_REF         \ 
  100                  ,abc_prefix##STENCIL_TEST,     abc_prefix##STENCIL_VALUE_MASK,abc_prefix##STENCIL_WRITEMASK \ 
  101                  ,abc_prefix##STEREO,           abc_prefix##SUBPIXEL_BITS,   abc_prefix##TEXTURE_1D          \ 
  102                  ,abc_prefix##TEXTURE_2D,       abc_prefix##TEXTURE_ENV_COLOR,abc_prefix##TEXTURE_ENV_MODE   \ 
  103                  ,abc_prefix##TEXTURE_GEN_S,    abc_prefix##TEXTURE_GEN_T,   abc_prefix##TEXTURE_GEN_R       \ 
  104                  ,abc_prefix##TEXTURE_GEN_Q,    abc_prefix##TEXTURE_MATRIX,  abc_prefix##TEXTURE_STACK_DEPTH \ 
  105                  ,abc_prefix##UNPACK_ALIGNMENT, abc_prefix##UNPACK_LSB_FIRST,abc_prefix##UNPACK_ROW_LENGTH   \ 
  106                  ,abc_prefix##UNPACK_SKIP_PIXELS,abc_prefix##UNPACK_SKIP_ROWS,abc_prefix##UNPACK_SWAP_BYTES  \ 
  107                  ,abc_prefix##VIEWPORT,         abc_prefix##ZOOM_X,          abc_prefix##ZOOM_Y              \ 
  108                  ,abc_prefix##SMOOTH,           abc_prefix##FLAT 
  110#define GLConstants5(abc_prefix) \ 
  111                  ,abc_prefix##POINTS, abc_prefix##LINES, abc_prefix##LINE_STRIP, abc_prefix##LINE_LOOP \ 
  112                  ,abc_prefix##TRIANGLES, abc_prefix##TRIANGLE_STRIP, abc_prefix##TRIANGLE_FAN \ 
  115#define GLConstants6(abc_prefix) \ 
  116                  ,abc_prefix##DIFFUSE, abc_prefix##POSITION, abc_prefix##CLIP_PLANE0 
  118#define GLConstants(abc_prefix) \ 
  119                             GLConstants1(abc_prefix) \ 
  120                             GLConstants2(abc_prefix) \ 
  121                             GLConstants3(abc_prefix) \ 
  122                             GLConstants4(abc_prefix) \ 
  123                             GLConstants5(abc_prefix) \ 
  124                             GLConstants6(abc_prefix) 
#define GLConstants(abc_prefix)
@ kSTENCIL_PASS_DEPTH_FAIL
@ kPROJECTION_STACK_DEPTH
@ kLIGHT_MODEL_LOCAL_VIEWER
@ kMAX_MODELVIEW_STACK_DEPTH
@ kLINE_WIDTH_GRANULARITY
@ kCURRENT_RASTER_TEXTURE_COORDS
@ kCURRENT_RASTER_POSITION
@ kPERSPECTIVE_CORRECTION_HINT
@ kSTENCIL_PASS_DEPTH_PASS
@ kPOINT_SIZE_GRANULARITY
@ kMAX_TEXTURE_STACK_DEPTH
@ kMAX_ATTRIB_STACK_DEPTH
@ kCURRENT_RASTER_DISTANCE
@ kCURRENT_TEXTURE_COORDS
@ kCURRENT_RASTER_POSITION_VALID
@ kMAX_PROJECTION_STACK_DEPTH
@ kCOLOR_MATERIAL_PARAMETER